FS Action!
Scenery

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Dynamic Object Libraries
FS Action! Scenery lets you animate Flight Simulator sceneries by adding 'dynamic objects' - planes, trucks, autos, and more. FS Action! Scenery includes a dozen new objects, but thousands of users are asking for more.
If you're one of those users that are looking for new dynamic objects to add to your scenery, you've come to the right place.
Louis Sinclair, author of FS Action! Scenery, has organized this page of new Dynamic Object Libraries. Each library contains a new set of objects for you to use with FS Action! Scenery and Rafael Sanchez's freeware Dynamic Object Designer.
If you'd like to find out more about dynamic scenery or would like to contribute your own objects to another library set, please read on.
If you'd just like to download new objects, click here.
The Dynamic Object Libraries is a service devised by Louis Sinclair and provided by Abacus to encourage you to use custom dynamic scenery with Microsoft Flight Simulator 2000 and Flight Simulator 98. Before FS2000 and FS98, dynamic scenery (moving vehicles and objects) was limited to just a few simple vehicles. Both FS2000 and FS98 add the ability to use custom objects in dynamic scenery using an Object Library concept. Using widely available tools, you now have the capability to create any aircraft (or other object) and animate it in FS2000 and FS98. In addition, you are able to convert most of the thousands of custom aircraft available on the Internet and from retail outlets into dynamic objects.
Abacus is starting this exciting project by offering free dynamic scenery versions of the aircraft from our collection of Flight Sim add-ons. We hope that other developers (freeware and commercial) will contribute their objects to this project. This will help encourage the growth of this area of flight simulation, as well as provide the opportunity for the developers to generate more interest in their products.
Aircraft Developers
If you are a commercial, shareware, or freeware aircraft developer, offering free objects for dynamic scenery is a good way to generate interest in your product. Please contact Abacus by email for information on participating in this project. We'll provide ordering information and/or direct links to your internet site.
Several programs are available that assist in the development of dynamic objects and scenery that uses them. Until recently, you had to tediously hand-write computer programs and compile them with special compilers designed for developing scenery. Now, software is available that creates the programs for you, making it possible for non-programmers to create their own dynamic scenery by simply recording a flight in Flight Simulator, and converting it into dynamic scenery.
FSASM Flight Sim Flight Recorder
Created by Adam Szofran, the
Flight Recorder is an add-on for Flight Simulator that creates
a text file containing your aircraft's position and orientation
during the flight. This data is recorded one every second. This
software is available from:
http://www.halcyon.com/zof/
DynaGen
Written by Andrew Roach, DynaGen is a DOS utility that uses a recorded flight created with the Flight Sim Flight Recorder and converts it into a program file that can be compiled with the SCASM scenery compiler. Andrew deserves much credit for this innovative program. It was the forerunner to newer programs such as 'DynMaker,' 'Dynamic Object Designer' and 'FS Action! Scenery.'
Availability of this utility is unknown. If you know of an address where this is available, please let us know at mailto:info@abacuspub.com.
SCASM
Manfred Moldenhauer wrote the SCASM scenery compiler. Many scenery utilities depend on SCASM or FSASM (described below) to translate their commands into actual Flight Sim scenery. Note: Some versions of SCASM do not properly compile dynamic scenery files.
An old version is available at http://www.mikem.dahle.net/files/scasm17.zip
A new version that supports the new Flight Sim Object Libraries (see 'DynKit' below) comes with 'Dynamic Object Designer' (below.)
FSASM
Written by Adam Szofran, FSASM
compiles program source files into Flight Sim scenery files.
Many scenery utilities depend on FSASM or SCASM (described above)
to translate their commands into actual Flight Sim scenery. Available
from:
http://www.halcyon.com/zof/
DynMaker
By Louis Sinclair, DynMaker
reads a file recorded with the Flight Simulator Flight Recorder
and converts it into dynamic scenery. It also allows your flights
to be viewed on-screen and provides some simple editing capabilities.
It is available from:
ftp://ftp.visi.com/users/rundio/DynmakerInstall.exe
Dynamic Object Designer
By Rafael Sanchez, DOD allows
you to use flights recorded with the FSASM Flight Sim Flight
Recorder (see above) to create your dynamic scenery. It also
allows you to manually enter your path through direct command
entry or by plotting points on the screen. DOD is available at:
http://members.tripod.com/~rafasan/index.htm
This site also has a collection of dynamic scenery objects available for downloading.
FS Action! Scenery
From Abacus Software, FS Action! Scenery is the grown up version of DynMaker by Louis Sinclair. Requiring no additional software except for Microsoft Flight Simulator, it allows you to develop your dynamic scenery on a graphic representation of the scenery files your vehicles will populate. More information is available here
Flight Shop
Originally published by BAO,
and now available from Apollo Software, Flight Shop allows you
to create your own aircraft for Microsoft Flight Simulator. You
can fly your home-made plane in Flight Simulator and convert
it to a dynamic scenery object to use in your own dynamic scenery
projects. More information is available at:
http://www.apollosoftware.com
Aircraft Factory 99
The successor to Flight Shop
(above). AF99 has been updated by author Laemming Wheeler and
can be used with both FS2000 and FS98. More information is available
at:
http://www.abacuspub.com/catalog/s359.htm
DynKit
By Konstantin Kukushkin, DynKit
can convert most aircraft available on the Internet or created
with Flight Shop into Flight Sim Object Libraries, which can
be used as dynamic scenery objects. This is a must-have if you
want to expand your dynamic object collection to the max! Available
at:
http://kuku.terminator.com/fs/dynkit/
Microsoft Conversion Utility
This program from Microsoft
will convert Flight Shop created aircraft from earlier versions
of Flight Simulator into FS98 format. This is necessary for the
DynKit utility to do the final conversion into dynamic scenery
objects. It is available from:
http://www.microsoft.com/games/fsim/converter.htm
You can download the pre-built object libraries from here or other sites. If so, you can skip this section. Or you can build your own fleet of planes from scratch (for the hard-core enthusiast only!) Or you can convert planes you've purchased or downloaded from the Internet into your own dynamic libraries. The steps required to create an aircraft and convert it to a dynamic object in Flight Simulator 98 are briefly described below. For information on any of the software mentioned here, see Tools of the Trade above.
1. Create an aircraft in 'Aircraft Factory 99' or 'Flight Shop'
This subject could fill a book all by itself. Most people will simply find planes already created and skip this step. 'Aircraft Factory 99' from Abacus allows you to create planes you can fly in FS2000 and FS98. 'Flight Shop' from BAO/Apollo allows you to create planes you can fly in Flight Simulator 5.1.
2. Convert the aircraft to Flight Simulator 98
The 'Microsoft Flight Sim Converter' program will convert the aircraft into the FS98 format. This is required before the DynKit program will recognize it.
3. Convert the aircraft's .mdl file into Object Library objects
Use the 'DynKit' program to create a dynamic library containing your new objects. The aircraft's .mdl file is located in the 'aircraft/model' directory of your FS98 install directory. There may soon be a version for that works with FS2000.
4. Install the Dynamic Object Library in Flight Sim 98
All the aircraft textures must be copied to the main Flight Sim texture directory, and the object library file must be copied to the main Flight Sim scenery directory (or another active scenery directory.)
5. Create dynamic scenery using your new Object Library
Choose a program to create your dynamic scenery paths. Currently, 'Dynamic Object Designer' and 'FS Action! Scenery' are the only tools that directly support the use of Object Libraries. However, dynamic scenery created with 'DynaGen' or 'DynMaker' can be converted to use objects in Object Libraries with a utility that's included with 'DynKit.'
6. Go flying, and watch out for other traffic!
Download the Free Object Libraries
The following object libraries are available for download and use in Flight Simulator 98. If you want to obtain flyable versions of the planes, we provide links to the aircraft authors' page where available, or tell you how you can find them. We encourage you to do this because your dynamic scenery will look the best if it's recorded using the same plane that you'll be using in the scenery, and to support their tremendous efforts to enhance our flight simming experience.
Available Libraries
| Description | Screen Shot | Description | Credits |
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Abacus Flight Deck: Size: 418 KB |
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Aircraft carrier planes from the WWII era. From the Abacus 'Flight Deck' product. |
Abacus Models by |
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Abacus Flight Deck: Size: 464KB |
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Aircraft carrier planes from the Korean War era. From the Abacus 'Flight Deck' product. |
Abacus Aircraft by |
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Abacus Flight Deck: Size: 393 KB |
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Aircraft carrier planes from the Vietnam War era and later. From the Abacus 'Flight Deck' product. |
Abacus Aircraft by |
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Abacus Library #1 Size: 239KB |
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Miscellaneous aircraft from the Abacus 'African Safari' and 'Dangerous Airports' products. |
Abacus Aircraft by |
Installing the Libraries for FS98
Download the library you want to install by clicking on the "download" link under the title. Make sure you remember where you save the file so you can locate it later. The file are self-extracting .exe files. The "Setup.exe" file will run automatically to install the files into FS98, or if you prefer to do it manually, or the setup program can't find your FS98 install directory, follow the steps below. In the instructions below, it is assumed your copy of Flight Simulator is installed in "c:\FS98" and the directory you unzipped the files into is "c:\windows\temp." Substitute the proper path names for your system.
Locate your FS98 install directory.
Note: the .bgl file and .dki files may need to be placed in directories other than indicated above, depending on the requirements of the dynamic scenery development tool you use. Consult your documentation for details.
Installing the Libraries for FS2000
Download the library you want to install by clicking on the "download" link under the title. Make sure you remember where you save the file so you can locate it later.
The file are self-extracting .exe files. Please ignore the message about FS98 when the self-extracting program begins. The "Setup.exe" file will want to install the files into FS98. Be sure to change the folder to pointo to your main FS2000 folder or if you prefer to do it manually follow the steps below. In the instructions below, it is assumed your copy of Flight Simulator is installed in "c:\FS2000" and the directory you unzipped the files into is "c:\windows\temp." Substitute the proper path names for your system.
Locate your FS2000 install directory.
Note: the .bgl file and .dki files may need to be placed in directories other than indicated above, depending on the requirements of the dynamic scenery development tool you use. Consult your documentation for details.
| This web page and the four sets of object libraries were made by Louis Sinclair. |